So, patch 4.2 and firelands have been around for a few weeks now, and I've had some time to test out the healing changes. Crit heals now heal for 200%, which is nice. It definitely bumps up the value of crit, but I still won't be stacking the stat. While it's nice to see the big numbers, critical strike chance is still, well, a chance. Meaning, there's still a fairly good chance that the heal will not crit, and you cannot crit on demand. However, haste and mastery will increase your hps in a manner that is far more predictable. And predictability of heals is far more important than the chance to heal for more.
Most of the time, a healer will choose the heal they need to cast, based on the size of the heal needed. A healer will never plan for a heal to crit. Because if it doesn't, then their assignment may die. Critical strikes are unreliable. They are nice when they happen when you need them, but it's still not a stat worth stacking. You don't have to avoid it like the plague, but haste and mastery are still superior.
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